Merge Place2dTexture Nodes
This tool helps clean up and consolidate redundant place2dTexture nodes, which are used for controlling UV coordinates on textures. It is common to have many unnecessary place2dTexture nodes in a complex scene, and this tool provides a simple way to merge them.
Two Merging Workflows
You can either select the texture file nodes to merge their connected UV placement nodes, or select the place2dTexture nodes directly.
Master Node Logic
The first node you select is treated as the "master." All other textures are reconnected to this single master node, unifying their UV controls.
Flexible Cleanup
After merging, the now-unused place2dTexture nodes can be automatically deleted to keep the scene clean, or they can be selected for manual inspection and cleanup.
File Texture Manager
Originally developed by Crow Yeh, this is a powerful, comprehensive tool for managing all file texture nodes in a scene. It is designed to handle complex pathing and file organization challenges across different operating systems.
Scene Analysis & Reporting
Scans the entire scene for file textures and generates a report on their status, including whether the source files exist on disk.
File & Path Management
Copy or move all texture files to a central project location (like `sourceimages`) and automatically update the paths in Maya.
Advanced Path Editing
Perform powerful string manipulation on texture paths, such as find/replace, adding prefixes/suffixes, or changing the root directory to relink textures between different drives or workstations.
Batch Operations
Batch-set attributes like "Filter Type" across multiple texture nodes or even convert texture files to different formats for optimization.
RS MatFlow - Smart Texture Loader
RS MatFlow is a highly efficient utility for automating the creation of complex Redshift materials from PBR texture sets. It intelligently builds a complete, production-ready shader network with just a few clicks.
Smart Texture Set Loading
Load a full PBR texture set at once. The tool parses filenames using keywords (e.g., "color", "basecolor", "albedo") to automatically assign each map to the correct material channel.
Batch Material Creation
Point the tool to a directory of texture sets and it will automatically create a unique, fully-connected Redshift material for each one, perfect for handling many assets at once.
Advanced Shader Construction
Correctly handles color spaces (e.g., setting non-color maps to Raw), interprets glossiness vs. roughness maps, and builds bump or displacement networks from height maps.
Full Shader Control
Provides UI options to control every aspect of the shader build, including UDIM support, alpha mode (Opacity vs. Sprite), and automatic assignment to selected objects.
Material Swapper Integration
Includes a button to launch a companion "Material Swapper" tool, making it easy to reassign materials on your geometry after creation.